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- Planar mappings don't skew correctly.
-
-
- Defining Float == float doesn't breaks refraction.
-
-
- [explorer@iastate.edu]
- fracland does not function on some machines. It ran perfectly on my
- NetBSD i486 machine, and on a DECstation 5000/240, but fails on an Alpha.
- In libshade/stats.c, the pointers seem to do odd things with fracland:
- otmp->methods == 140022490, obj->methods == 140022990
- otmp->methods == 140022090, obj->methods == 140022990
- otmp->methods == 140022110, obj->methods == 140022990
- otmp->methods == 140022990, obj->methods == 40022b90
- ^^^^^^^^^^^^^^^^^^^^^^^^ ``pointer'' to fracland
- methods. I suspect dereferencing this is a Bad Thing. Odd, add 0x10000000 to it
- and it almost looks valid.
-
-
- [explorer@iastate.edu]
- There is some sort of bug in rotspline dealing with a stray shadow. If the
- following scene is rendered in preview (-p) or no-shadow (-n) mode, all is
- well, but with shadows on a band of ``shadow'' appears on the object.
-
- rotspline brown 0 0 0 1 1.15 0 0 8 1 0.20
- light 0.5 point 30 -40 0
- lookp 0 0 2.5
- eyep -5 -15 2.5
-